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Old Mar 06, 2007, 09:10 AM // 09:10   #21
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One thing thats is important in pve is to know when to take a very brave retreat.
The first kind is the individual retreat, when you need to get out of the fray for a moment, and the second kind is when the team is very pressured because of a bad aggro. Then everybody should just turn around and run back, until aggro is broken. A good retreat can save a party wipe easily, whereas trying to stand and slay a too large mob can be a disaster.
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Old Mar 06, 2007, 10:26 AM // 10:26   #22
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I think a logical mindset is the key. With it you can adjust to any situation and reverse engineer just about everything. A 3D understanding of the world around you, the game world in this case, and how different assets interact.

In PvE your armor and weapons can't always be adjusted to your every build or situation, unless you have alot of money and mule characters, but you can adjust them to the most common situations like everyone does in PvP.

In build you need to note out objective. If you want someone interrupting they should be interrupting and not doing something wacky like healing, which takes takes up the same timeframe. That's not to say that an interrupter should be running full interrupt, they could have a group support skill like a hex removal, a nature ritual, or some other skill that enhances his damage ability.

In a human too many secular jobs will get confusing, and people should be informed as to what amount they will be doing a certain task. You obviously don't want your interrupter getting side tracked hunting hexes to remove.


In the long run, I think success lies in relativity of the build, skill of the runners, ability of the leader, communication, and information:

The build shouldn't be a random mix-up of popular builds, properly thought out.

The experience of the runners obviously has an effect on the party, although I believe just about all people can attain the same skill level with practice or mentality change. So if you're doing something with a guild or people you will play with regularly, any skill problem can be overcome if the person is willing.

The leader should not be afraid to say something to their group. You get this alot in this game. Everyone has their own popular mindset of what's right and what's wrong, and instead of discussing it the leader and everyone else keeps silent. It doesn't help a group. A leader should have experience in what they're doing or something relative to it. They shouldn't resist the opinions of others on a situation, as these can often be helpful, and resisting them could lead to upsetting members of your group. The leader serves the purpose of creating and maintaining order, not simply filling a power void in a group. Perhaps above all, don't be hostile with anyone and try to be as gentle as you can.

Communication is vital. People need to be directed as of what to do, where they're going and how to do it. Be aware that over specifying will anger your members, and some of them may have done the task before.

Information is the heart of all things competitive. It is hand in hand with communication. The more information you have on what you're facing, the closer you are to attaining your goal. In PvE this can be done with strategy guides, experiences of people in the group, experience from similar areas (for example, you fought charr at the last mission and on the way here, it looks the same, you'll probably fight charr again), etc. Also, there's visual and instinctive information, if you see a large group of charr coming, let the group know. If you think something will spawn or break through a door next to your group, make sure they're aware of it.

Oh yeah, good healers with good builds, with good equipment. Its also hardly ever necessary to run a popular group build in PvE, places like The Deep don't need to run the same 3 warrior, 3 nuker, 4 monk, 2 ranger builds as long as you're not using a full pug.

Yeah, well, anyway, so its about having a good understanding of the game mechanics and a solid team structure.

Last edited by Sagius Truthbarron; Mar 06, 2007 at 10:33 AM // 10:33..
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Old Mar 06, 2007, 10:41 AM // 10:41   #23
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The way I see it, the important things are knowing thyself and knowing thy enemy.

- The ability to analyze the area and enemies you'll be facing and bringing specific counters. Sometimes requires a process of failing and learning from your mistakes.

- Ability to "think outside the box" and come up and use skill combos which have good synergy with each other, or, as suggested before, even builds on different characters and heroes that synergize with each other.

- Aggro control management. If you can't handle this, the inside of your bubble will become very much red-dotted.

- Think before you act. Discuss tactics and strategy and you find that you're much less prone to party wipes and deaths.

And of course, the ability not to call our fellow PvP players n00bs just because they prefer to kill real-life opponents as opposed to AI controlled ones.
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Old Mar 06, 2007, 03:29 PM // 15:29   #24
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Quote:
Originally Posted by dgb
Learn to PVP effectively then apply lessons learnt to PVE. You'll find that PVE is stupidly easy...
It's funny - I personally have found that many PvP players share this same attitude, but when they cross over to PvE, they tend to fail miserably, unless they are playing with a guild group.
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Old Mar 06, 2007, 09:59 PM // 21:59   #25
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Step 1 - Have fun

Step 2 - repeat step 1 as necessary
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Old Mar 06, 2007, 10:15 PM // 22:15   #26
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[QUOTE=Traveller]
- Aggro control management. If you can't handle this, the inside of your bubble will become very much red-dotted.
[QUOTE]

QFT -- aggro control is the single most important thing you can learn in PvE.

I'm not going to search for it, but there's a screen floating around these forums of someone who finished THK using all henchies and a longbow, with no skills on his own bar. That picture pretty much says all that needs to be said about the skills needed to play PvE successfully.
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Old Mar 06, 2007, 10:41 PM // 22:41   #27
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I have been playing for 19 months now, though I hardly see myself as a master at Gw. I do, however, think that I have mastered my necro. I didn't do anything special, I just gradually bui;t up my repitoire and my knowledge base. At first, in Ascalon, I uilt myslef a little build, not very good, but useful. it got me through, to a point where i started to use minions, this was before I learnt about Wiki or pre set builds. I adoptd a build that suited my play style. Gradually I became mre aware of certain builds. i capped some elites, and built several builds around them. one of my earliest was a Grenth's Balance sacrafice build. I then went into the cookie cutter builds, SS, proper MMing, and BiP. I adapted those to my style aswell though. Now, alot more familiar with the game, and feeling i have mastered the main necroing parts, I will try to develop some of my own builds. i have a warrior and a monk, which i hope to develop in the same way. I already have built some adri builds for my wammo, so I feel i am entering the third last phase of 'mastery', with wammo's. And i am still running around with a little adated build on my mnok (WoH).

So, to summarise, see what fits your play style best, without looking for certain builds. Develop that style into a build. Adapt it as level requires. Play the main builds of a profession, and adapt to your own play style. This way, you'll know how best you play, and what works best with that style. Finally, make a build centering around your style, and you should already be a mst of it.
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Old Mar 06, 2007, 10:47 PM // 22:47   #28
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For mastery of having fun playing Guild Wars, skip immediately to step 6 and stay there.
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Old Mar 07, 2007, 01:50 AM // 01:50   #29
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Make yourself a ranger and get to elite missions and play
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Old Mar 07, 2007, 02:09 AM // 02:09   #30
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Quote:
Originally Posted by Sentience
PvE Mastery is simple.

Henchman, Heroes and Monks that just heal and don't cast crap like Firestorm.

A MM hero also works well, haven't lost a mission yet with full heroes and hench.
I wouldn't call that mastery, solo or duo uw, play doa with 2-3 heroes, knowing all the good farm spots and farm 100k a day, knowing all spells and classes, builds etc., are more the things I consider mastery in PvE. Ofcourse opinions differ.

Last edited by Gun Pierson; Mar 07, 2007 at 02:11 AM // 02:11..
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Old Mar 07, 2007, 02:28 AM // 02:28   #31
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Quote:
Originally Posted by Jetdoc
It's funny - I personally have found that many PvP players share this same attitude, but when they cross over to PvE, they tend to fail miserably, unless they are playing with a guild group.
That's because they are used to playing with people who don't suck at the game. Is that a failing of the player, or a failing of the PUG?
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Old Mar 07, 2007, 02:59 AM // 02:59   #32
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Quote:
Originally Posted by Kool Pajamas
Step 1 - Have fun

Step 2 - repeat step 1 as necessary
great i totaly agree and play nice and generous helping those who are begining
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Old Mar 07, 2007, 03:57 AM // 03:57   #33
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Mastery in PvE ->

C + Spacebar.. or in the case of a caller.. T + Spacebar.

But seriously,

I.. personally consider you mastered PvE if you're flexible in terms of builds and other people suggesting builds, and you can accept criticism when your W/Mo with Smite, or your Me/N Minion Master are told they blow.
If you run in PvE with a build that is the most effective one possible for your character, neglecting your own personal enjoyment.
You are a success in my eyes.
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Old Mar 07, 2007, 04:11 AM // 04:11   #34
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Quote:
Originally Posted by Jetdoc
It's funny - I personally have found that many PvP players share this same attitude, but when they cross over to PvE, they tend to fail miserably, unless they are playing with a guild group.
I'd like to know where you pulled this piece of crap "info" from. Let's just pretend that hell has frozen over and that you're right, where are all these PVP players saying that they've failed miserably at PVE? Please dont spout crap.
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Old Mar 07, 2007, 04:56 AM // 04:56   #35
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As stated previously - Have Fun / This is a game

Try giving your character a personality, not full role playing but mold the "history" of what you do as part of your self then use there back ground to "interpupt" how they feel about things going on in a different character.

Example - Eternal Tempest, survivor of Ascalon getting to the Faction and the two "factions" thinking. OMG your being destroyed and the two most powerful military powers are trying to kill each other after. Now when she reached nightfall... cool a single enemy... and more of this **** again . Now when Shiro / Lich showed up a bit of I put you down once this time I'm going to make sure you stay down.

Certain emotes will only be used character. Eternal dancing... um no way yes an ele that's self conscious of her armor revealing. But my monk on the other hand, frequently likes to exercise mediate while she waits and prepares for the quest the party about to go on to clear her mind.

Now a thing that crossed my mind of my asclaon character, where do I do when I die, Hall of Hero's, Paradise, and at least with my NF if this evil not stopped... oblivion.

I don't also "impose" any role playing on anyone that doesn't want it. Each plays there own style.

For me to "master" a chapter pve for a character, I require mapping of all town points, and completed the game and have every skill from the primary profession of my character from the chapter.

Fow/15k/Perfect Golds are cool... but I'm happy with moded collector's items, and "good" items that may not have high value. Essential not a requirement.

Last edited by EternalTempest; Mar 07, 2007 at 04:59 AM // 04:59..
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Old Mar 07, 2007, 07:49 AM // 07:49   #36
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Quote:
Originally Posted by The Ernada
I'd like to know where you pulled this piece of crap "info" from. Let's just pretend that hell has frozen over and that you're right, where are all these PVP players saying that they've failed miserably at PVE? Please dont spout crap.
its more commen than u think, but possibly its a jink.

<pvpplayer>cmon, its PVE, its EAAAAAAAAAAASY.
<pveplayers>dont say that dude :/

*later*

<134345bad guys> hello there, we are level 28

or

*kaboooom* *kabooooom* *everyone dies from huge seige weapons*

the latter actully happened to me, with some snooby pvp person who had said it was easy, on venta cemitary

pvp players, on average probably have more ego, or quite simply dont wanna say they suck at pve cos of redicule

you can be good at pve, or pvp, or even both, but its stupid to get all elitest over it, there different, just enjoy what you like and dont bitch at the other guys.

mastery of gw pve comes down to experience, knowing game mechnics and skills, knowing whats achivable, being able to look at wiki and play at the same time, being polite and friendly to people, knowing howto build a balanced group, backing out of a group which lacks a monk or something key, so they can succeed hopefully. having max armour, reasonable equipment aswell, most importantly, enjoy what you play .
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Old Mar 07, 2007, 08:51 AM // 08:51   #37
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The single most important thing you need to know in PvE is to watch your aggro circle. If you're coming from PvP, that's also known as the "dead monk circle of death". Seriously, though. There's no real secret to PvE. A few tenets of PvE:

Resurrection spells are a must. Even on a monk. Rebirth has saved me countless plat in FOW.

For some reason, enemy monks will chase you and wand at you for-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing-ever. Use this to your advantage. Kill them, and then kill the lollygagging mob that follows when you attack them.

Get used to seeing a party window like this:

W/Mo Omg Leet Worriar
W/Mo Keelz Yuo Ded
W/Mo Darknight Mcdeath
W/Mo Worroir Of Blod
W/Mo Supahfast Droksrunner
W/Mo Frenzy Wammo Ftw
W/Mo Yuo Equals Ded

accompanied by chat screens looking like this:

Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!
Omg Leet Worriar: GLF MONKS THEN AND WE GO!!!!!!

Mesmers will have a hard time finding a group.

All those girls are really guys. I'm sure that's a rule in PvP, too.

And now for some real advice. My rules for picking out 55 monks trying to screw your party:

1. Multicolored dragon tattoo armor.
2. Guildless
3. Name contains the words "Happy", "Love", "Work", or "Life".
4. Doesn't speak.
5. If it does speak, it's along the lines of "gogogogogogogogogogogo" much like a wammo, but far more harmful.


If a player matches any 2 of these features, they are guaranteed to be a 55 farmer. You don't even need to have them ping their health or skill bar.
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